Searched refs:_MachineStateCount (Results 1 – 6 of 6) sorted by relevance
107 unsigned int _MachineStateCount[] = { variable1037 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1052 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1088 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1096 state->ash.count == _MachineStateCount[flavor - 1] && in machine_thread_set_state()1104 state->ash.count == _MachineStateCount[flavor - 2] && in machine_thread_set_state()1483 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1491 *count = _MachineStateCount[flavor]; in machine_thread_get_state()1499 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1507 *count = _MachineStateCount[flavor]; in machine_thread_get_state()[all …]
113 extern unsigned int _MachineStateCount[];
80 extern unsigned int _MachineStateCount[];
62 unsigned int _MachineStateCount[] = { variable
309 old_state_cnt = _MachineStateCount[flavor]; in exception_deliver()401 old_state_cnt = _MachineStateCount[flavor]; in exception_deliver()
67 unsigned int _MachineStateCount[] = { variable