Searched refs:arcade_upcall_refresh_in_progress (Results 1 – 1 of 1) sorted by relevance
104 static boolean_t arcade_upcall_refresh_in_progress = FALSE; variable164 if (arcade_upcall_refresh_in_progress) { in arcade_register_new_upcall()192 if (arcade_upcall_refresh_in_progress) { in arcade_upcall_refresh()195 &arcade_upcall_refresh_in_progress, THREAD_INTERRUPTIBLE); in arcade_upcall_refresh()199 arcade_upcall_refresh_in_progress = TRUE; in arcade_upcall_refresh()241 arcade_upcall_refresh_in_progress = FALSE; in arcade_upcall_refresh()246 thread_wakeup_with_result(&arcade_upcall_refresh_in_progress, wr); in arcade_upcall_refresh()