Searched refs:_MachineStateCount (Results 1 – 5 of 5) sorted by relevance
106 unsigned int _MachineStateCount[] = { variable1059 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1074 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1110 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1118 state->ash.count == _MachineStateCount[flavor - 1] && in machine_thread_set_state()1126 state->ash.count == _MachineStateCount[flavor - 2] && in machine_thread_set_state()1505 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1513 *count = _MachineStateCount[flavor]; in machine_thread_get_state()1521 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1529 *count = _MachineStateCount[flavor]; in machine_thread_get_state()[all …]
113 extern unsigned int _MachineStateCount[];
80 extern unsigned int _MachineStateCount[];
301 old_state_cnt = _MachineStateCount[flavor]; in exception_deliver()435 old_state_cnt = _MachineStateCount[flavor]; in exception_deliver()
70 unsigned int _MachineStateCount[] = { variable