Searched refs:scene (Results 1 – 3 of 3) sorted by relevance
196 struct scene *205 size_t scene_size = sizeof(struct scene) + (n + 1) * sizeof(struct actor); in scene_start()206 struct scene *scene = malloc(scene_size); in scene_start() local208 T_ASSERT_NOTNULL(scene, "scene = malloc(%zu)", scene_size); in scene_start()210 bzero(scene, scene_size); in scene_start()222 scene->scn_actors[i].act_role = role; in scene_start()235 struct actor *act = &scene->scn_actors[i]; in scene_start()240 sync = &scene->scn_spin_sync; in scene_start()259 scene->scn_wait_sync = (void *)(uintptr_t)ws.ws_wait; in scene_start()260 return scene; in scene_start()[all …]
70 struct scene { struct78 struct scene *scene_start(unsigned int n, role_t *roles); argument81 void scene_end(struct scene *scene);
142 struct scene *scene = scene_start(n - 1, in interface_scaling_test() local149 scene_end(scene); in interface_scaling_test()