Searched refs:_MachineStateCount (Results 1 – 6 of 6) sorted by relevance
107 unsigned int _MachineStateCount[] = { variable1033 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1048 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1084 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1092 state->ash.count == _MachineStateCount[flavor - 1] && in machine_thread_set_state()1100 state->ash.count == _MachineStateCount[flavor - 2] && in machine_thread_set_state()1479 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1487 *count = _MachineStateCount[flavor]; in machine_thread_get_state()1495 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1503 *count = _MachineStateCount[flavor]; in machine_thread_get_state()[all …]
113 extern unsigned int _MachineStateCount[];
80 extern unsigned int _MachineStateCount[];
62 unsigned int _MachineStateCount[] = { variable
297 state_cnt = _MachineStateCount[flavor]; in exception_deliver()373 state_cnt = _MachineStateCount[flavor]; in exception_deliver()
64 unsigned int _MachineStateCount[] = { variable