Searched refs:scene_size (Results 1 – 1 of 1) sorted by relevance
300 size_t scene_size = sizeof(struct scene) + (n + 1) * sizeof(struct actor); in scene_start() local301 struct scene *scene = malloc(scene_size); in scene_start()303 T_ASSERT_NOTNULL(scene, "scene = malloc(%zu)", scene_size); in scene_start()305 bzero(scene, scene_size); in scene_start()