Searched refs:_MachineStateCount (Results 1 – 5 of 5) sorted by relevance
106 unsigned int _MachineStateCount[THREAD_STATE_FLAVORS] = { variable1060 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1075 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1111 if (count != _MachineStateCount[flavor]) { in machine_thread_set_state()1119 state->ash.count == _MachineStateCount[flavor - 1] && in machine_thread_set_state()1127 state->ash.count == _MachineStateCount[flavor - 2] && in machine_thread_set_state()1506 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1514 *count = _MachineStateCount[flavor]; in machine_thread_get_state()1522 if (*count != _MachineStateCount[flavor]) { in machine_thread_get_state()1530 *count = _MachineStateCount[flavor]; in machine_thread_get_state()[all …]
113 extern unsigned int _MachineStateCount[];
83 extern unsigned int _MachineStateCount[];
306 old_state_cnt = (flavor < THREAD_STATE_FLAVORS) ? _MachineStateCount[flavor] : 0; in exception_deliver()447 old_state_cnt = _MachineStateCount[flavor]; in exception_deliver()517 old_state_cnt = (flavor < THREAD_STATE_FLAVORS) ? _MachineStateCount[flavor] : 0; in exception_deliver()
69 unsigned int _MachineStateCount[THREAD_STATE_FLAVORS] = { variable