Searched refs:socket_ready (Results 1 – 1 of 1) sorted by relevance
90 static int socket_ready = 0; variable940 (void) OSAtomicIncrement32(&socket_ready); in receiver_socket_thread()977 SKD1("receiver: %d socket threads ready\n", socket_ready); in receiver_socket_start()978 if (socket_ready == SOCKET_THREADS) { in receiver_socket_start()1137 (void) OSAtomicIncrement32(&socket_ready); in sender_socket_thread()1191 SKD1("sender: %d socket threads ready\n", socket_ready); in sender_socket_start()1192 if (socket_ready == SOCKET_THREADS) { in sender_socket_start()