Searched refs:arcade_upcall_refresh_in_progress (Results 1 – 1 of 1) sorted by relevance
105 static boolean_t arcade_upcall_refresh_in_progress = FALSE; variable165 if (arcade_upcall_refresh_in_progress) { in arcade_register_new_upcall()193 if (arcade_upcall_refresh_in_progress) { in arcade_upcall_refresh()196 &arcade_upcall_refresh_in_progress, THREAD_INTERRUPTIBLE); in arcade_upcall_refresh()200 arcade_upcall_refresh_in_progress = TRUE; in arcade_upcall_refresh()242 arcade_upcall_refresh_in_progress = FALSE; in arcade_upcall_refresh()247 thread_wakeup_with_result(&arcade_upcall_refresh_in_progress, wr); in arcade_upcall_refresh()