Searched refs:socket_ready (Results 1 – 1 of 1) sorted by relevance
90 static int socket_ready = 0; variable941 (void) OSAtomicIncrement32(&socket_ready); in receiver_socket_thread()978 SKD1("receiver: %d socket threads ready\n", socket_ready); in receiver_socket_start()979 if (socket_ready == SOCKET_THREADS) { in receiver_socket_start()1138 (void) OSAtomicIncrement32(&socket_ready); in sender_socket_thread()1192 SKD1("sender: %d socket threads ready\n", socket_ready); in sender_socket_start()1193 if (socket_ready == SOCKET_THREADS) { in sender_socket_start()