Searched refs:scene (Results 1 – 3 of 3) sorted by relevance
258 struct scene *267 size_t scene_size = sizeof(struct scene) + (n + 1) * sizeof(struct actor); in scene_start()268 struct scene *scene = malloc(scene_size); in scene_start() local270 T_ASSERT_NOTNULL(scene, "scene = malloc(%zu)", scene_size); in scene_start()272 bzero(scene, scene_size); in scene_start()284 scene->scn_actors[i].act_role = role; in scene_start()297 struct actor *act = &scene->scn_actors[i]; in scene_start()302 sync = &scene->scn_spin_sync; in scene_start()321 scene->scn_wait_sync = (void *)(uintptr_t)ws.ws_wait; in scene_start()322 return scene; in scene_start()[all …]
82 struct scene { struct90 struct scene *scene_start(unsigned int n, role_t *roles); argument93 void scene_end(struct scene *scene);
142 struct scene *scene = scene_start(n - 1, in interface_scaling_test() local149 scene_end(scene); in interface_scaling_test()